﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using LitJson;
using Object = System.Object;

namespace Util 
{
    public static class GameUtil
    {
        public static int OrLayerMask(string mask1, string mask2)
        {
            return 1 << LayerMask.NameToLayer(mask1) | 1 << LayerMask.NameToLayer(mask2);
        }
    }
}